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The Winds of Midnight - Vegetation Tech Art

I was responsible for the technical processing of vegetation assets and played a key role in developing the vegetation shaders for the project. A central part of this work involved building a flexible processing framework that could unify assets from multiple pipelines — including SpeedTree and hand-modeled meshes — and process them for Pivot Painter.
This allowed us to maintain creative freedom during asset production while achieving reliable and visually appealing motion across a wide variety of vegetation types.

I'm very grateful to the art team for their beautiful work, which I was proud to help bring to life through technical design and innovation.

My special thanks go to Jim who did an amazing job at leading our team, and Melissa, who had my back throughout the process.
https://www.artstation.com/tenesium
https://www.artstation.com/melissakumpmann

And all the vegetation artists on the team who created the beautiful art of this project
https://www.artstation.com/aadil
https://www.artstation.com/flaviam_digsculpt
https://www.artstation.com/nikola_petrovic
https://www.artstation.com/tamara94
https://www.artstation.com/casberwong
https://www.artstation.com/kujira