Website powered by
Tilman Mielsch
Tilman Mielsch
Technical Environment and Vegetation Artist
Hamburg, Germany

Summary

Houdini based vegetation and environment artist who has a knack for pipeline tools and automating tedious work.

Skills

Environment Design3D ModelingProp Design3D ScanningMaterialsFoliageTech Art

Software proficiency

Houdini
Houdini
SpeedTree
SpeedTree
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Blender
Blender
Photoshop
Photoshop
Affinity Photo
Affinity Photo
Metashape
Metashape
RealityScan
RealityScan
Python
Python

Productions

    • Video Game
      South of Midnight
    • Year
      2024
    • Role
      Outsource Technical Artist / Pivot Painter Automation and Vegetation Processing
    • Company
      Onyx Studio

Experience

  • Technical Artist/Freelance at SideFX
    June 2023 - November 2023

    Practical testing of experimental workflows and demonstrating them to the public via video series.

  • Technical Vegetation Artist at Onyx Studio
    June 2022 - December 2023

    Responsible for tool development for pivot painting a large amount of assets, technical supervision of the vegetation team, and client communications.

  • Vegetation & Environment Artist at VIZPARK
    Hamburg
    February 2021 - April 2021

    Responsible for 3D Modeling of Vegetation, Scan Postprocess Automation, and Unreal Engine Scene Creation.